#include <Cg.h>
Public Member Functions | |
CgObjects () | |
virtual | ~CgObjects () |
CGprofile | fragmentProfile () |
const CGprofile | fragmentProfile () const |
CGprofile | vertexProfile () |
const CGprofile | vertexProfile () const |
CGcontext | shaderContext () |
const CGcontext | shaderContext () const |
Static Private Member Functions | |
void | cgErrorCallback (void) |
Private Attributes | |
CGprofile | _fragmentProfile |
CGprofile | _vertexProfile |
CGcontext | _shaderContext |
The single allowed instance of this object is constructed in the first call to Cg() and released using releaseCg().
Definition at line 66 of file Cg.h.
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Definition at line 9 of file Cg.cpp. References _fragmentProfile, _shaderContext, _vertexProfile, and cgErrorCallback().
00010 { 00011 // profiles 00012 if (cgGLIsProfileSupported(CG_PROFILE_FP30)) { 00013 printf( "fragment program profile fp30 ... " ); 00014 _fragmentProfile = CG_PROFILE_FP30; 00015 } 00016 /* else if (cgGLIsProfileSupported(CG_PROFILE_FP20)) { 00017 printf( "fragment program profile fp20 ... " ); 00018 _fragmentProfile = CG_PROFILE_FP20; 00019 } 00020 else if (cgGLIsProfileSupported(CG_PROFILE_ARBFP1)) { 00021 printf( "fragment program profile arbfp1 ... " ); 00022 _fragmentProfile = CG_PROFILE_ARBFP1; 00023 } 00024 */ 00025 else { 00026 printf( "Fragment programming extensions (GL_ARB_fragment_program or " 00027 "GL_NV_fragment_program) not supported, exiting...\n" ); 00028 assert( false ); 00029 } 00030 00031 if (cgGLIsProfileSupported(CG_PROFILE_ARBVP1)) 00032 _vertexProfile = CG_PROFILE_ARBVP1; 00033 else if (cgGLIsProfileSupported(CG_PROFILE_VP20)) 00034 _vertexProfile = CG_PROFILE_VP20; 00035 else { 00036 printf( "Vertex programming extensions (GL_ARB_vertex_program or " 00037 "GL_NV_vertex_program) not supported, exiting...\n" ); 00038 assert( false ); 00039 } 00040 00041 cgSetErrorCallback(cgErrorCallback); 00042 _shaderContext = cgCreateContext(); 00043 } |
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Definition at line 45 of file Cg.cpp.
00046 { 00047 } |
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Definition at line 76 of file Cg.cpp. References Cg(), and shaderContext(). Referenced by CgObjects().
00077 { 00078 CGerror LastError = cgGetError(); 00079 00080 if(LastError) { 00081 printf( "Cg Error.\n" ); 00082 const char *Listing = cgGetLastListing(Cg()->shaderContext()); 00083 printf( "\n---------------------------------------------------\n"); 00084 printf("%s\n\n", cgGetErrorString(LastError)); 00085 printf("%s\n", Listing); 00086 printf("---------------------------------------------------\n"); 00087 printf("Cg error, exiting...\n"); 00088 assert( false ); 00089 } 00090 } |
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Definition at line 53 of file Cg.cpp. References _fragmentProfile.
00054 { 00055 return _fragmentProfile; 00056 } |
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Definition at line 49 of file Cg.cpp. References _fragmentProfile.
00050 { 00051 return _fragmentProfile; 00052 } |
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Definition at line 71 of file Cg.cpp. References _shaderContext.
00072 { 00073 return _shaderContext; 00074 } |
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Definition at line 67 of file Cg.cpp. References _shaderContext. Referenced by cgErrorCallback().
00068 { 00069 return _shaderContext; 00070 } |
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Definition at line 62 of file Cg.cpp. References _vertexProfile.
00063 { 00064 return _vertexProfile; 00065 } |
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Definition at line 58 of file Cg.cpp. References _vertexProfile.
00059 { 00060 return _vertexProfile; 00061 } |
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Definition at line 94 of file Cg.h. Referenced by CgObjects(), and fragmentProfile(). |
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Definition at line 98 of file Cg.h. Referenced by CgObjects(), and shaderContext(). |
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Definition at line 96 of file Cg.h. Referenced by CgObjects(), and vertexProfile(). |