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materials.cpp File Reference

#include <GL/glu.h>
#include "materials.h"

Go to the source code of this file.

Classes

struct  MaterialStruct

Typedefs

typedef MaterialStruct Material

Functions

void setDiffuseMaterialColor (const float *mc)
void setMaterial (int i)
void initMaterials ()

Variables

float ColorNone [4] = { 0.0, 0.0, 0.0, 1.0 }
float colorNone [4] = { 0.0, 0.0, 0.0, 1.0 }
float NoShininess [1] = { 0.0 }
Material Materials [MATERIAL_N]


Typedef Documentation

typedef struct MaterialStruct Material
 


Function Documentation

void initMaterials void   ) 
 

Definition at line 51 of file materials.cpp.

References MaterialStruct::ambient, MaterialStruct::diffuse, MATERIAL_BLACK_PLASTIC, MATERIAL_BLACK_RUBBER, MATERIAL_BRASS, MATERIAL_BRONZE, MATERIAL_CERAMIC, MATERIAL_CHROME, MATERIAL_COPPER, MATERIAL_CRYPT, MATERIAL_EMERALD, MATERIAL_GOLD, MATERIAL_JADE, MATERIAL_OBSIDIAN, MATERIAL_PEARL, MATERIAL_PEWTER, MATERIAL_RUBY, MATERIAL_SILVER, MATERIAL_SKIN, MATERIAL_TURQUOISE, MATERIAL_WOOD, Materials, MaterialStruct::shininess, and MaterialStruct::specular.

Referenced by initGL().

00052 {
00053 //skin
00054 Materials[MATERIAL_SKIN].ambient[0] = 0.2;
00055 Materials[MATERIAL_SKIN].ambient[1] = 0.2;
00056 Materials[MATERIAL_SKIN].ambient[2] = 0.2;
00057 Materials[MATERIAL_SKIN].ambient[3] = 1.0;
00058 
00059 Materials[MATERIAL_SKIN].diffuse[0] = 0.1;
00060 Materials[MATERIAL_SKIN].diffuse[1] = 0.1;
00061 Materials[MATERIAL_SKIN].diffuse[2] = 0.1;
00062 Materials[MATERIAL_SKIN].diffuse[3] = 1;
00063 
00064 Materials[MATERIAL_SKIN].specular[0] = 233.0f/256.0f;
00065 Materials[MATERIAL_SKIN].specular[1] = 192.0f/256.0f;
00066 Materials[MATERIAL_SKIN].specular[2] = 102.0f/256.0f;
00067 Materials[MATERIAL_SKIN].specular[3] = 1;
00068 
00069 Materials[MATERIAL_SKIN].shininess[0] = 6.8;
00070 
00071 //wood
00072 Materials[MATERIAL_WOOD].ambient[0] = 0.2;
00073 Materials[MATERIAL_WOOD].ambient[1] = 0.2;
00074 Materials[MATERIAL_WOOD].ambient[2] = 0.2;
00075 Materials[MATERIAL_WOOD].ambient[3] = 1.0;
00076 
00077 Materials[MATERIAL_WOOD].diffuse[0] = 0.1;
00078 Materials[MATERIAL_WOOD].diffuse[1] = 0.1;
00079 Materials[MATERIAL_WOOD].diffuse[2] = 0.1;
00080 Materials[MATERIAL_WOOD].diffuse[3] = 1;
00081 
00082 Materials[MATERIAL_WOOD].specular[0] = 156.0f/256.0f;
00083 Materials[MATERIAL_WOOD].specular[1] = 111.0f/256.0f;
00084 Materials[MATERIAL_WOOD].specular[2] = 12.0f/256.0f;
00085 Materials[MATERIAL_WOOD].specular[3] = 1;
00086 
00087 Materials[MATERIAL_WOOD].shininess[0] = 6.8;
00088 
00089 
00090 //crypt
00091 Materials[MATERIAL_CRYPT].ambient[0] = 0.2;
00092 Materials[MATERIAL_CRYPT].ambient[1] = 0.2;
00093 Materials[MATERIAL_CRYPT].ambient[2] = 0.2;
00094 Materials[MATERIAL_CRYPT].ambient[3] = 1.0;
00095 
00096 Materials[MATERIAL_CRYPT].diffuse[0] = 0.1;
00097 Materials[MATERIAL_CRYPT].diffuse[1] = 0.1;
00098 Materials[MATERIAL_CRYPT].diffuse[2] = 0.1;
00099 Materials[MATERIAL_CRYPT].diffuse[3] = 1;
00100 
00101 Materials[MATERIAL_CRYPT].specular[0] = 156.0f/256.0f;
00102 Materials[MATERIAL_CRYPT].specular[1] = 147.0f/256.0f;
00103 Materials[MATERIAL_CRYPT].specular[2] = 127.0f/256.0f;
00104 Materials[MATERIAL_CRYPT].specular[3] = 1;
00105 
00106 Materials[MATERIAL_CRYPT].shininess[0] = 16.8;
00107 
00108 //ceramic
00109 Materials[MATERIAL_CERAMIC].ambient[0] = 0.3;
00110 Materials[MATERIAL_CERAMIC].ambient[1] = 0.2;
00111 Materials[MATERIAL_CERAMIC].ambient[2] = 0.2;
00112 Materials[MATERIAL_CERAMIC].ambient[3] = 1.0;
00113 
00114 Materials[MATERIAL_CERAMIC].diffuse[0] = 0.2;
00115 Materials[MATERIAL_CERAMIC].diffuse[1] = 0.1;
00116 Materials[MATERIAL_CERAMIC].diffuse[2] = 0.1;
00117 Materials[MATERIAL_CERAMIC].diffuse[3] = 1;
00118 
00119 Materials[MATERIAL_CERAMIC].specular[0] = 250.0f/256.0f;
00120 Materials[MATERIAL_CERAMIC].specular[1] = 120.0f/256.0f;
00121 Materials[MATERIAL_CERAMIC].specular[2] = 93.0f/256.0f;
00122 Materials[MATERIAL_CERAMIC].specular[3] = 1;
00123 
00124 Materials[MATERIAL_CERAMIC].shininess[0] = 16.8;
00125 
00126 
00127 //BRASS
00128 Materials[MATERIAL_BRASS].ambient[0] = 0.329412;
00129 Materials[MATERIAL_BRASS].ambient[1] = 0.223529;
00130 Materials[MATERIAL_BRASS].ambient[2] = 0.027451;
00131 Materials[MATERIAL_BRASS].ambient[3] = 1.0;
00132 
00133 Materials[MATERIAL_BRASS].diffuse[0] = 0.780392;
00134 Materials[MATERIAL_BRASS].diffuse[1] = 0.568627;
00135 Materials[MATERIAL_BRASS].diffuse[2] = 0.113725;
00136 Materials[MATERIAL_BRASS].diffuse[3] = 1.0;
00137 
00138 Materials[MATERIAL_BRASS].specular[0] = 0.99;
00139 Materials[MATERIAL_BRASS].specular[1] = 0.94;
00140 Materials[MATERIAL_BRASS].specular[2] = 0.80;
00141 Materials[MATERIAL_BRASS].specular[3] = 1.0;
00142 
00143 Materials[MATERIAL_BRASS].shininess[0] = 27.8974;
00144 
00145 //SILVER
00146 Materials[MATERIAL_SILVER].ambient[0] = 0.19225;
00147 Materials[MATERIAL_SILVER].ambient[1] = 0.19225;
00148 Materials[MATERIAL_SILVER].ambient[2] = 0.19225;
00149 Materials[MATERIAL_SILVER].ambient[3] = 1.0;
00150 
00151 Materials[MATERIAL_SILVER].diffuse[0] = 0.50754;
00152 Materials[MATERIAL_SILVER].diffuse[1] = 0.50754;
00153 Materials[MATERIAL_SILVER].diffuse[2] = 0.50754;
00154 Materials[MATERIAL_SILVER].diffuse[3] = 1.0;
00155 
00156 Materials[MATERIAL_SILVER].specular[0] = 0.508273;
00157 Materials[MATERIAL_SILVER].specular[1] = 0.508273;
00158 Materials[MATERIAL_SILVER].specular[2] = 0.508273;
00159 Materials[MATERIAL_SILVER].specular[3] = 1.0;
00160 
00161 Materials[MATERIAL_SILVER].shininess[0] = 51.2;
00162 
00163 //BLACK_PLASTIC
00164 Materials[MATERIAL_BLACK_PLASTIC].ambient[0] = 0;
00165 Materials[MATERIAL_BLACK_PLASTIC].ambient[1] = 0;
00166 Materials[MATERIAL_BLACK_PLASTIC].ambient[2] = 0;
00167 Materials[MATERIAL_BLACK_PLASTIC].ambient[3] = 1.0;
00168 
00169 Materials[MATERIAL_BLACK_PLASTIC].diffuse[0] = 0.01;
00170 Materials[MATERIAL_BLACK_PLASTIC].diffuse[1] = 0.01;
00171 Materials[MATERIAL_BLACK_PLASTIC].diffuse[2] = 0.01;
00172 Materials[MATERIAL_BLACK_PLASTIC].diffuse[3] = 1.0;
00173 
00174 Materials[MATERIAL_BLACK_PLASTIC].specular[0] = 0.5;
00175 Materials[MATERIAL_BLACK_PLASTIC].specular[1] = 0.5;
00176 Materials[MATERIAL_BLACK_PLASTIC].specular[2] = 0.5;
00177 Materials[MATERIAL_BLACK_PLASTIC].specular[3] = 1.0;
00178 
00179 Materials[MATERIAL_BLACK_PLASTIC].shininess[0] = 32;
00180 
00181 //PEARL
00182 Materials[MATERIAL_PEARL].ambient[0] = 0.25;
00183 Materials[MATERIAL_PEARL].ambient[1] = 0.20725;
00184 Materials[MATERIAL_PEARL].ambient[2] = 0.20725;
00185 Materials[MATERIAL_PEARL].ambient[3] = .922;
00186 
00187 Materials[MATERIAL_PEARL].diffuse[0] = 1.0;
00188 Materials[MATERIAL_PEARL].diffuse[1] = 0.829;
00189 Materials[MATERIAL_PEARL].diffuse[2] = 0.829;
00190 Materials[MATERIAL_PEARL].diffuse[3] = .922;
00191 
00192 Materials[MATERIAL_PEARL].specular[0] = 0.296648;
00193 Materials[MATERIAL_PEARL].specular[1] = 0.296648;
00194 Materials[MATERIAL_PEARL].specular[2] = 0.296648;
00195 Materials[MATERIAL_PEARL].specular[3] = .922;
00196 
00197 Materials[MATERIAL_PEARL].shininess[0] = 11.264;
00198 
00199 
00200 //RUBY
00201 Materials[MATERIAL_RUBY].ambient[0] = 0.1745;
00202 Materials[MATERIAL_RUBY].ambient[1] = 0.01175;
00203 Materials[MATERIAL_RUBY].ambient[2] = 0.01175;
00204 Materials[MATERIAL_RUBY].ambient[3] = .55;
00205 
00206 Materials[MATERIAL_RUBY].diffuse[0] = 0.61424;
00207 Materials[MATERIAL_RUBY].diffuse[1] = 0.04136;
00208 Materials[MATERIAL_RUBY].diffuse[2] = 0.04136;
00209 Materials[MATERIAL_RUBY].diffuse[3] = .55;
00210 
00211 Materials[MATERIAL_RUBY].specular[0] = .727811;
00212 Materials[MATERIAL_RUBY].specular[1] = 0.626959;
00213 Materials[MATERIAL_RUBY].specular[2] = 0.626959;
00214 Materials[MATERIAL_RUBY].specular[3] = 0.55;
00215 
00216 Materials[MATERIAL_RUBY].shininess[0] = 76.8;
00217 
00218 
00219 //JADE
00220 Materials[MATERIAL_JADE].ambient[0] = 0.135;
00221 Materials[MATERIAL_JADE].ambient[1] = 0.2225;
00222 Materials[MATERIAL_JADE].ambient[2] = 0.1575;
00223 Materials[MATERIAL_JADE].ambient[3] = 0.95;
00224 
00225 Materials[MATERIAL_JADE].diffuse[0] = 0.54;
00226 Materials[MATERIAL_JADE].diffuse[1] = 0.89;
00227 Materials[MATERIAL_JADE].diffuse[2] = 0.63;
00228 Materials[MATERIAL_JADE].diffuse[3] = 0.95;
00229 
00230 Materials[MATERIAL_JADE].specular[0] = 0.316228;
00231 Materials[MATERIAL_JADE].specular[1] = 0.316228;
00232 Materials[MATERIAL_JADE].specular[2] = 0.316228;
00233 Materials[MATERIAL_JADE].specular[3] = 0.95;
00234 
00235 Materials[MATERIAL_JADE].shininess[0] = 12.8;
00236 
00237 
00238 //CHROME
00239 Materials[MATERIAL_CHROME].ambient[0] = 0.25;
00240 Materials[MATERIAL_CHROME].ambient[1] = 0.25;
00241 Materials[MATERIAL_CHROME].ambient[2] = 0.25;
00242 Materials[MATERIAL_CHROME].ambient[3] = 1.0;
00243 
00244 Materials[MATERIAL_CHROME].diffuse[0] = 0.4;
00245 Materials[MATERIAL_CHROME].diffuse[1] = 0.4;
00246 Materials[MATERIAL_CHROME].diffuse[2] = 0.4;
00247 Materials[MATERIAL_CHROME].diffuse[3] = 1.0;
00248 
00249 Materials[MATERIAL_CHROME].specular[0] = 0.774597;
00250 Materials[MATERIAL_CHROME].specular[1] = 0.774597;
00251 Materials[MATERIAL_CHROME].specular[2] = 0.774597;
00252 Materials[MATERIAL_CHROME].specular[3] = 1.0;
00253 
00254 Materials[MATERIAL_CHROME].shininess[0] = 76.8;
00255 
00256 //COPPER
00257 Materials[MATERIAL_COPPER].ambient[0] = 0.19125;
00258 Materials[MATERIAL_COPPER].ambient[1] = 0.0735;
00259 Materials[MATERIAL_COPPER].ambient[2] = 0.0225;
00260 Materials[MATERIAL_COPPER].ambient[3] = 1.0;
00261 
00262 Materials[MATERIAL_COPPER].diffuse[0] = 0.7038;
00263 Materials[MATERIAL_COPPER].diffuse[1] = 0.27048;
00264 Materials[MATERIAL_COPPER].diffuse[2] = 0.0828;
00265 Materials[MATERIAL_COPPER].diffuse[3] = 1.0;
00266 
00267 Materials[MATERIAL_COPPER].specular[0] = 0.256777;
00268 Materials[MATERIAL_COPPER].specular[1] = 0.137622;
00269 Materials[MATERIAL_COPPER].specular[2] = 0.086014;
00270 Materials[MATERIAL_COPPER].specular[3] = 1.0;
00271 
00272 Materials[MATERIAL_COPPER].shininess[0] = 12.8;
00273 
00274 //GOLD
00275 Materials[MATERIAL_GOLD].ambient[0] = 0.24725;
00276 Materials[MATERIAL_GOLD].ambient[1] = 0.1995;
00277 Materials[MATERIAL_GOLD].ambient[2] = 0.0745;
00278 Materials[MATERIAL_GOLD].ambient[3] = 1.0;
00279 
00280 Materials[MATERIAL_GOLD].diffuse[0] = 0.75164;
00281 Materials[MATERIAL_GOLD].diffuse[1] = 0.60648;
00282 Materials[MATERIAL_GOLD].diffuse[2] = 0.22648;
00283 Materials[MATERIAL_GOLD].diffuse[3] = 1.0;
00284 
00285 Materials[MATERIAL_GOLD].specular[0] = 0.628281;
00286 Materials[MATERIAL_GOLD].specular[1] = 0.555802;
00287 Materials[MATERIAL_GOLD].specular[2] = 0.366065;
00288 Materials[MATERIAL_GOLD].specular[3] = 1.0;
00289 
00290 Materials[MATERIAL_GOLD].shininess[0] = 51.2;
00291 
00292 //PEWTER
00293 Materials[MATERIAL_PEWTER].ambient[0] = 0.105882;
00294 Materials[MATERIAL_PEWTER].ambient[1] = 0.058824;
00295 Materials[MATERIAL_PEWTER].ambient[2] = 0.113725;
00296 Materials[MATERIAL_PEWTER].ambient[3] = 1.0;
00297 
00298 Materials[MATERIAL_PEWTER].diffuse[0] = 0.427451;
00299 Materials[MATERIAL_PEWTER].diffuse[1] = 0.470588;
00300 Materials[MATERIAL_PEWTER].diffuse[2] = 0.541176;
00301 Materials[MATERIAL_PEWTER].diffuse[3] = 1.0;
00302 
00303 Materials[MATERIAL_PEWTER].specular[0] = 0.333333;
00304 Materials[MATERIAL_PEWTER].specular[1] = 0.333333;
00305 Materials[MATERIAL_PEWTER].specular[2] = 0.521569;
00306 Materials[MATERIAL_PEWTER].specular[3] = 1.0;
00307 
00308 Materials[MATERIAL_PEWTER].shininess[0] = 9.84615;
00309 
00310 
00311 //EMERALD
00312 Materials[MATERIAL_EMERALD].ambient[0] = 0.0215;
00313 Materials[MATERIAL_EMERALD].ambient[1] = 0.1745;
00314 Materials[MATERIAL_EMERALD].ambient[2] = 0.0215;
00315 Materials[MATERIAL_EMERALD].ambient[3] = .55;
00316 
00317 Materials[MATERIAL_EMERALD].diffuse[0] = 0.07568;
00318 Materials[MATERIAL_EMERALD].diffuse[1] = 0.61424;
00319 Materials[MATERIAL_EMERALD].diffuse[2] = 0.07568;
00320 Materials[MATERIAL_EMERALD].diffuse[3] = .55;
00321 
00322 Materials[MATERIAL_EMERALD].specular[0] = 0.633;
00323 Materials[MATERIAL_EMERALD].specular[1] = 0.727811;
00324 Materials[MATERIAL_EMERALD].specular[2] = 0.633;
00325 Materials[MATERIAL_EMERALD].specular[3] = .55;
00326 
00327 Materials[MATERIAL_EMERALD].shininess[0] = 76.8;
00328 
00329 //OBSIDIAN
00330 Materials[MATERIAL_OBSIDIAN].ambient[0] = 0.05375;
00331 Materials[MATERIAL_OBSIDIAN].ambient[1] = 0.05;
00332 Materials[MATERIAL_OBSIDIAN].ambient[2] = 0.06625;
00333 Materials[MATERIAL_OBSIDIAN].ambient[3] = .82;
00334 
00335 Materials[MATERIAL_OBSIDIAN].diffuse[0] = 0.18275;
00336 Materials[MATERIAL_OBSIDIAN].diffuse[1] = 0.17;
00337 Materials[MATERIAL_OBSIDIAN].diffuse[2] = 0.22525;
00338 Materials[MATERIAL_OBSIDIAN].diffuse[3] = .82;
00339 
00340 Materials[MATERIAL_OBSIDIAN].specular[0] = .332741;
00341 Materials[MATERIAL_OBSIDIAN].specular[1] = .328634;
00342 Materials[MATERIAL_OBSIDIAN].specular[2] = .346435;
00343 Materials[MATERIAL_OBSIDIAN].specular[3] = .82;
00344 
00345 Materials[MATERIAL_OBSIDIAN].shininess[0] = 38.4;
00346 
00347 //TURQUOISE
00348 Materials[MATERIAL_TURQUOISE].ambient[0] = 0.1;
00349 Materials[MATERIAL_TURQUOISE].ambient[1] = 0.18725;
00350 Materials[MATERIAL_TURQUOISE].ambient[2] = 0.1745;
00351 Materials[MATERIAL_TURQUOISE].ambient[3] = .8;
00352 
00353 Materials[MATERIAL_TURQUOISE].diffuse[0] = 0.396;
00354 Materials[MATERIAL_TURQUOISE].diffuse[1] = 0.74151;
00355 Materials[MATERIAL_TURQUOISE].diffuse[2] = 0.69102;
00356 Materials[MATERIAL_TURQUOISE].diffuse[3] = .8;
00357 
00358 Materials[MATERIAL_TURQUOISE].specular[0] = .297254;
00359 Materials[MATERIAL_TURQUOISE].specular[1] = 0.30829;
00360 Materials[MATERIAL_TURQUOISE].specular[2] = 0.306678;
00361 Materials[MATERIAL_TURQUOISE].specular[3] = .8;
00362 
00363 Materials[MATERIAL_TURQUOISE].shininess[0] = 12.8;
00364 
00365 
00366 //BLACK_RUBBER
00367 Materials[MATERIAL_BLACK_RUBBER].ambient[0] = 0.02;
00368 Materials[MATERIAL_BLACK_RUBBER].ambient[1] = 0.02;
00369 Materials[MATERIAL_BLACK_RUBBER].ambient[2] = 0.02;
00370 Materials[MATERIAL_BLACK_RUBBER].ambient[3] = 1.0;
00371 
00372 Materials[MATERIAL_BLACK_RUBBER].diffuse[0] = 0.01;
00373 Materials[MATERIAL_BLACK_RUBBER].diffuse[1] = 0.01;
00374 Materials[MATERIAL_BLACK_RUBBER].diffuse[2] = 0.01;
00375 Materials[MATERIAL_BLACK_RUBBER].diffuse[3] = 1.0;
00376 
00377 Materials[MATERIAL_BLACK_RUBBER].specular[0] = 0.4;
00378 Materials[MATERIAL_BLACK_RUBBER].specular[1] = 0.4;
00379 Materials[MATERIAL_BLACK_RUBBER].specular[2] = 0.4;
00380 Materials[MATERIAL_BLACK_RUBBER].specular[3] = 1.0;
00381 
00382 Materials[MATERIAL_BLACK_RUBBER].shininess[0] = 10;
00383 
00384 
00385 
00386 //BRONZE
00387 Materials[MATERIAL_BRONZE].ambient[0] = 0.2125;
00388 Materials[MATERIAL_BRONZE].ambient[1] = 0.1275;
00389 Materials[MATERIAL_BRONZE].ambient[2] = 0.054;
00390 Materials[MATERIAL_BRONZE].ambient[3] = 1.0;
00391 
00392 Materials[MATERIAL_BRONZE].diffuse[0] = 0.714;
00393 Materials[MATERIAL_BRONZE].diffuse[1] = 0.4284;
00394 Materials[MATERIAL_BRONZE].diffuse[2] = 0.18144;
00395 Materials[MATERIAL_BRONZE].diffuse[3] = 1.0;
00396 
00397 Materials[MATERIAL_BRONZE].specular[0] = 0.39;
00398 Materials[MATERIAL_BRONZE].specular[1] = 0.27;
00399 Materials[MATERIAL_BRONZE].specular[2] = 0.166;
00400 Materials[MATERIAL_BRONZE].specular[3] = 1.0;
00401 
00402 Materials[MATERIAL_BRONZE].shininess[0] = 25.6;
00403 
00404 }    

void setDiffuseMaterialColor const float *  mc  ) 
 

Definition at line 24 of file materials.cpp.

References colorNone.

Referenced by display(), drawBody(), drawPropeller(), drawPropellerBlade(), drawTailRudder(), drawTailRudderFrame(), drawWing(), and renderScene().

00025 {
00026   glMaterialfv(GL_FRONT, GL_DIFFUSE, mc );
00027   glMaterialfv(GL_FRONT, GL_AMBIENT, mc );
00028   glMaterialfv(GL_FRONT, GL_SPECULAR, colorNone );
00029   glColor4fv(mc);
00030 }

void setMaterial int  i  ) 
 

Definition at line 33 of file materials.cpp.

References ColorNone, Materials, and NoShininess.

Referenced by __drawModel().

00034 {
00035     // Front side is good
00036 glMaterialfv(GL_FRONT, GL_AMBIENT, Materials[ i ].ambient );
00037 glMaterialfv(GL_FRONT, GL_SPECULAR, Materials[ i ].specular );
00038 glMaterialfv(GL_FRONT, GL_DIFFUSE, Materials[ i ].diffuse );
00039 glMaterialfv(GL_FRONT, GL_EMISSION, ColorNone);
00040 glMaterialfv(GL_FRONT, GL_SHININESS, Materials[ i ].shininess );
00041 
00042     // Back side is just ambient
00043 glMaterialfv(GL_BACK, GL_AMBIENT, Materials[ i ].ambient );
00044 glMaterialfv(GL_BACK, GL_SPECULAR, ColorNone );
00045 glMaterialfv(GL_BACK, GL_DIFFUSE, ColorNone );
00046 glMaterialfv(GL_BACK, GL_EMISSION, ColorNone);
00047 glMaterialfv(GL_BACK, GL_SHININESS, NoShininess );
00048 
00049 }


Variable Documentation

float colorNone[4] = { 0.0, 0.0, 0.0, 1.0 } [static]
 

Definition at line 9 of file materials.cpp.

float ColorNone[4] = { 0.0, 0.0, 0.0, 1.0 } [static]
 

Definition at line 8 of file materials.cpp.

Referenced by setMaterial().

Material Materials[MATERIAL_N]
 

Definition at line 21 of file materials.cpp.

Referenced by initMaterials(), and setMaterial().

float NoShininess[1] = { 0.0 } [static]
 

Definition at line 10 of file materials.cpp.

Referenced by setMaterial().


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