00001 #ifndef __MATERIALS_H__
00002 #define __MATERIALS_H__
00003
00004 enum MATERIALS
00005 { MATERIAL_BRASS = 0,
00006 MATERIAL_BRONZE,
00007 MATERIAL_SILVER,
00008 MATERIAL_BLACK_PLASTIC,
00009 MATERIAL_PEARL,
00010 MATERIAL_RUBY,
00011 MATERIAL_JADE,
00012 MATERIAL_CHROME,
00013 MATERIAL_COPPER,
00014 MATERIAL_GOLD,
00015 MATERIAL_PEWTER,
00016 MATERIAL_EMERALD,
00017 MATERIAL_OBSIDIAN,
00018 MATERIAL_TURQUOISE,
00019 MATERIAL_BLACK_RUBBER,
00020 MATERIAL_SKIN,
00021 MATERIAL_WOOD,
00022 MATERIAL_CRYPT,
00023 MATERIAL_CERAMIC,
00024 MATERIAL_N
00025 };
00026
00027
00028 void setDiffuseMaterialColor( const float *mc );
00029
00030 void setMaterial(int );
00031
00032 void initMaterials(void);
00033 #endif
00034