#include <GL/glut.h>
#include <GL/glu.h>
#include <stdlib.h>
#include <math.h>
#include <stdio.h>
Go to the source code of this file.
Defines | |
#define | PI_ 3.14159265358979323846 |
#define | N 10 |
Functions | |
void | accFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near, GLdouble far, GLdouble pixdx, GLdouble pixdy, GLdouble eyedx, GLdouble eyedy, GLdouble focus) |
void | accPerspective (GLdouble fovy, GLdouble aspect, GLdouble near, GLdouble far, GLdouble pixdx, GLdouble pixdy, GLdouble eyedx, GLdouble eyedy, GLdouble focus) |
void | init (void) |
void | renderTeapot (GLfloat x, GLfloat y, GLfloat z, GLfloat ambr, GLfloat ambg, GLfloat ambb, GLfloat difr, GLfloat difg, GLfloat difb, GLfloat specr, GLfloat specg, GLfloat specb, GLfloat shine) |
void | display (void) |
void | reshape (int w, int h) |
void | keyboard (unsigned char key, int x, int y) |
void | timerCallback (int) |
int | main (int argc, char *argv[]) |
Variables | |
float | z = 5.0 |
float | parts [N] |
int | speed = 1 |
float | dangle = 1.0f |
bool | pause = false |
float | AngleX = 90 |
float | PrevAngleX = 90 |
int | LastTime = 0 |
int | TimerDelay = 50 |
float | FPS = 0 |
GLuint | teapotList |
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Definition at line 33 of file motion_blur.cpp. |
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Definition at line 6 of file motion_blur.cpp. |
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Definition at line 71 of file motion_blur.cpp. Referenced by accPerspective().
00074 { 00075 GLdouble xwsize, ywsize; 00076 GLdouble dx, dy; 00077 GLint viewport[4]; 00078 00079 glGetIntegerv (GL_VIEWPORT, viewport); 00080 00081 xwsize = right - left; 00082 ywsize = top - bottom; 00083 00084 dx = -(pixdx*xwsize/(GLdouble) viewport[2] + eyedx*near/focus); 00085 dy = -(pixdy*ywsize/(GLdouble) viewport[3] + eyedy*near/focus); 00086 00087 glMatrixMode(GL_PROJECTION); 00088 glLoadIdentity(); 00089 glFrustum (left + dx, right + dx, bottom + dy, top + dy, near, far); 00090 glMatrixMode(GL_MODELVIEW); 00091 glLoadIdentity(); 00092 glTranslatef (-eyedx, -eyedy, 0.0); 00093 } |
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Definition at line 108 of file motion_blur.cpp. References accFrustum(). Referenced by display().
00111 { 00112 GLdouble fov2,left,right,bottom,top; 00113 00114 fov2 = ((fovy*M_PI) / 180.0) / 2.0; 00115 00116 top = near / (cos(fov2) / sin(fov2)); 00117 bottom = -top; 00118 00119 right = top * aspect; 00120 left = -right; 00121 00122 accFrustum (left, right, bottom, top, near, far, 00123 pixdx, pixdy, eyedx, eyedy, focus); 00124 } |
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Definition at line 215 of file motion_blur.cpp. References accPerspective(), dangle, N, parts, pause, PrevAngleX, renderTeapot(), speed, and teapotList. Referenced by main().
00216 { 00217 int jitter; 00218 GLint viewport[4]; 00219 GLfloat mat[4]; 00220 00221 00222 glClearColor(0.0, 0.0, 0.0, 0.0); 00223 glClearAccum(0.0, 0.0, 0.0, 0.0); 00224 00225 glGetIntegerv (GL_VIEWPORT, viewport); 00226 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_ACCUM_BUFFER_BIT); 00227 00228 //then the whole scene with moving teapot at different positions 00229 float angle; 00230 00231 for (int i=0; i<N; i++) 00232 { 00233 // glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); 00234 // angle = AngleX - (AngleX - PrevAngleX)*(i)/(N) ; 00235 angle = PrevAngleX - i*dangle*speed; 00236 00237 glPushMatrix(); 00238 accPerspective (45.0, 00239 (GLdouble) viewport[2]/(GLdouble) viewport[3], 00240 1.0, 15.0, 0.0, 0.0, 00241 0, 0, 5.0); 00242 00243 glPushMatrix(); 00244 00245 renderTeapot (-1.1, -0.5, -4.5, 0.1745, 0.01175, 00246 0.01175, 0.61424, 0.04136, 0.04136, 00247 0.727811, 0.626959, 0.626959, 0.6); 00248 glPopMatrix(); 00249 00250 00251 glPushMatrix(); 00252 renderTeapot (0.2, -0.5, -5.5, 0.19225, 0.19225, 00253 0.19225, 0.50754, 0.50754, 0.50754, 00254 0.508273, 0.508273, 0.508273, 0.4); 00255 glPopMatrix(); 00256 glPushMatrix(); 00257 renderTeapot (1.0, -0.5, -6.0, 0.0215, 0.1745, 0.0215, 00258 0.07568, 0.61424, 0.07568, 0.633, 00259 0.727811, 0.633, 0.6); 00260 glPopMatrix(); 00261 00262 glPushMatrix(); 00263 renderTeapot (1.8, -0.5, -6.5, 0.0, 0.1, 0.06, 0.0, 00264 0.50980392, 0.50980392, 0.50196078, 00265 0.50196078, 0.50196078, .25); 00266 glPopMatrix(); 00267 00268 glPushMatrix(); 00269 glTranslatef(-0.5, -0.5, -5); 00270 glRotated(angle, 0, 1, 0); 00271 mat[0] = 0.24725; mat[1] = 0.1995; mat[2] = 0.0745; mat[3] = 1.0; 00272 glMaterialfv (GL_FRONT, GL_AMBIENT, mat); 00273 mat[0] = 0.75164; mat[1] = 0.60648; mat[2] = 0.22648; 00274 glMaterialfv (GL_FRONT, GL_DIFFUSE, mat); 00275 mat[0] = 0.628281; mat[1] = 0.555802; mat[2] = 0.366065; 00276 glMaterialfv (GL_FRONT, GL_SPECULAR, mat); 00277 glMaterialf (GL_FRONT, GL_SHININESS, 0.4*128.0); 00278 glCallList(teapotList); 00279 00280 glPopMatrix(); 00281 glPopMatrix(); 00282 00283 glAccum (GL_ACCUM, parts[i]); 00284 }//endfor 00285 00286 if (!pause) 00287 PrevAngleX = PrevAngleX + speed*dangle; 00288 00289 00290 glAccum(GL_RETURN, 1.0f); 00291 glutSwapBuffers(); 00292 } |
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Definition at line 126 of file motion_blur.cpp. References N, parts, and teapotList. Referenced by main().
00127 { 00128 parts[N-1] = 1.0f/N; 00129 float sum; 00130 for (int i = (N-2); i>=0; i--) 00131 { 00132 sum = parts[i+1] + 1.0f/N; 00133 parts[i+1] = .25 * sum; 00134 parts[i] = .75 * sum; 00135 } 00136 printf(" Accumulation portions are defined as follows: \n"); 00137 for (int i= 0; i<N; i++) 00138 { 00139 printf("\tparts[%d] = %f \n", i, parts[i]); 00140 } 00141 00142 GLenum performance = GL_FASTEST; //GL_NICEST 00143 glHint(GL_POINT_SMOOTH_HINT, performance ); 00144 glHint(GL_LINE_SMOOTH_HINT, performance ); 00145 glHint(GL_POLYGON_SMOOTH_HINT, performance ); 00146 glHint(GL_FOG_HINT, performance ); 00147 glHint(GL_PERSPECTIVE_CORRECTION_HINT, performance ); 00148 00149 /* 00150 glEnable(GL_DEPTH_TEST); 00151 glDepthFunc(GL_LESS); 00152 glShadeModel(GL_SMOOTH); 00153 glEnable(GL_LIGHTING); 00154 glDisable( GL_CULL_FACE ); 00155 glEnable( GL_NORMALIZE ); 00156 */ 00157 GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 }; 00158 GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; 00159 GLfloat specular[] = { 1.0, 1.0, 1.0, 1.0 }; 00160 GLfloat position[] = { 0.0, 3.0, 3.0, 0.0 }; 00161 00162 GLfloat lmodel_ambient[] = { 0.2, 0.2, 0.2, 1.0 }; 00163 GLfloat local_view[] = { 0.0 }; 00164 00165 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); 00166 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); 00167 glLightfv(GL_LIGHT0, GL_POSITION, position); 00168 00169 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); 00170 glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view); 00171 00172 glFrontFace (GL_CW); 00173 glEnable(GL_LIGHTING); 00174 glEnable(GL_LIGHT0); 00175 glEnable(GL_AUTO_NORMAL); 00176 glEnable(GL_NORMALIZE); 00177 glEnable(GL_DEPTH_TEST); 00178 00179 glClearColor(0.0, 0.0, 0.0, 0.0); 00180 glClearAccum(0.0, 0.0, 0.0, 0.0); 00181 /* make teapot display list */ 00182 teapotList = glGenLists(1); 00183 glNewList (teapotList, GL_COMPILE); 00184 glutSolidTeapot (0.5); 00185 glEndList (); 00186 } |
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Definition at line 300 of file motion_blur.cpp. Referenced by main().
00301 { 00302 switch (key) { 00303 case 27: 00304 case 'q': 00305 exit(0); 00306 break; 00307 case ' ': 00308 pause = ! pause; 00309 break; 00310 case '1': 00311 speed = 1; 00312 break; 00313 case '2': 00314 speed = 2; 00315 break; 00316 case '3': 00317 speed = 3; 00318 break; 00319 case '4': 00320 speed = 4 ; 00321 break; 00322 case '5': 00323 speed = 5; 00324 break; 00325 case '6': 00326 speed = 6; 00327 break; 00328 case '7': 00329 speed = 7; 00330 break; 00331 case '8': 00332 speed = 8; 00333 break; 00334 case '9': 00335 speed = 9; 00336 break; 00337 00338 } 00339 } |
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Definition at line 373 of file motion_blur.cpp. References display(), init(), keyboard(), LastTime, reshape(), timerCallback(), and TimerDelay.
00374 { 00375 00376 printf(" Keys: \n"); 00377 printf("\tSpace -- stop moving the teapot \n"); 00378 printf("\t1..9 -- adjust speed of teapot\n"); 00379 printf("\tq -- Quit.\n"); 00380 00381 glutInit(&argc, argv); 00382 glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB 00383 | GLUT_ACCUM | GLUT_DEPTH); 00384 glutInitWindowSize (400, 400); 00385 glutInitWindowPosition (100, 100); 00386 glutCreateWindow (argv[0]); 00387 init(); 00388 glutReshapeFunc(reshape); 00389 glutDisplayFunc(display); 00390 glutKeyboardFunc(keyboard); 00391 LastTime = glutGet (GLUT_ELAPSED_TIME ); 00392 glutTimerFunc ( TimerDelay, timerCallback, 0); 00393 glutMainLoop(); 00394 return 0; 00395 } |
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Definition at line 188 of file motion_blur.cpp. References teapotList, and z. Referenced by display().
00192 { 00193 GLfloat mat[4]; 00194 00195 glPushMatrix(); 00196 glTranslatef (x, y, z); 00197 mat[0] = ambr; mat[1] = ambg; mat[2] = ambb; mat[3] = 1.0; 00198 glMaterialfv (GL_FRONT, GL_AMBIENT, mat); 00199 mat[0] = difr; mat[1] = difg; mat[2] = difb; 00200 glMaterialfv (GL_FRONT, GL_DIFFUSE, mat); 00201 mat[0] = specr; mat[1] = specg; mat[2] = specb; 00202 glMaterialfv (GL_FRONT, GL_SPECULAR, mat); 00203 glMaterialf (GL_FRONT, GL_SHININESS, shine*128.0); 00204 glCallList(teapotList); 00205 glPopMatrix(); 00206 } |
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Definition at line 294 of file motion_blur.cpp. Referenced by main().
00295 { 00296 glViewport(0, 0, (GLsizei) w, (GLsizei) h); 00297 glutPostRedisplay(); 00298 } |
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Definition at line 341 of file motion_blur.cpp. References AngleX, dangle, FPS, LastTime, pause, PrevAngleX, speed, timerCallback(), and TimerDelay. Referenced by main(), and timerCallback().
00342 { 00343 00344 int nc = glutGet(GLUT_ELAPSED_TIME); 00345 float fSec = float(nc-LastTime) / 1000.0f; 00346 // Compute average frame rate from the last twenty frames 00347 FPS = (19.0f*FPS + 1.0f / fSec) / 20.0f; 00348 LastTime = nc; 00349 00350 float fCamArc = fSec * 180.0f; 00351 00352 if (!pause) 00353 { 00354 // AngleX += fCamArc/60.0f*speed; 00355 AngleX += speed * dangle; 00356 } 00357 else 00358 { 00359 AngleX = PrevAngleX; 00360 } 00361 00362 glutPostRedisplay(); 00363 glutTimerFunc(TimerDelay, timerCallback, 0); 00364 00365 } |
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Definition at line 46 of file motion_blur.cpp. Referenced by timerCallback(). |
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Definition at line 40 of file motion_blur.cpp. Referenced by display(), and timerCallback(). |
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Definition at line 52 of file motion_blur.cpp. Referenced by timerCallback(). |
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Definition at line 50 of file motion_blur.cpp. Referenced by main(), and timerCallback(). |
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Definition at line 35 of file motion_blur.cpp. |
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Definition at line 43 of file motion_blur.cpp. Referenced by display(), keyboard(), and timerCallback(). |
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Definition at line 47 of file motion_blur.cpp. Referenced by display(), and timerCallback(). |
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Definition at line 38 of file motion_blur.cpp. Referenced by display(), keyboard(), and timerCallback(). |
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Definition at line 54 of file motion_blur.cpp. Referenced by display(), init(), and renderTeapot(). |
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Definition at line 51 of file motion_blur.cpp. Referenced by main(), and timerCallback(). |
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Definition at line 29 of file motion_blur.cpp. Referenced by renderTeapot(). |