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texture.h

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00001 // Texture handling
00002 #include <GL/gl.h>
00003 
00004 
00005 // Textures which will be initialized
00006 enum TEXTURE {
00007   TEX_ROCK,
00008   TEX_SNOW,
00009   TEX_GRASS,
00010   TEX_SAND,
00011   TEX_N
00012 };
00013 
00014 
00015 // Initialize all textures
00016 void initTextures();
00017 
00018 // Delete all textures
00019 void deleteTextures();
00020 
00021 // Get the OpenGL texture handle of a texture
00022 GLuint texture( TEXTURE t );

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